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Teach your AI what good design actually looks like.

A skill is a plain text file that tells an AI tool how to think about a piece of work — the same way a good brief does. Drop one in, and Claude, Cursor, or Figma stops guessing.

Canon collects the twenty worth having. Every one read in full, not scraped.

Canon in use

You install one file. Then you just describe the work — and Canon brings in the right guidance for it. Here's what that looks like.

You type

Design the hero for our launch page.

Canon brings in

What it tells the AI

  • The hero states the thesis rather than decorating it.
  • Rules that don't bend: animate transform and opacity only; enters slightly slower than exits; prefers-reduced-motion fully supported with a static poster state that still communicates.
  • If a flourish would survive being described in a sentence to a stakeholder, it's probably earning its place.
  • The first screen on a phone shows the argument, not the navigation.

A scripted example, not a live session. Every line above is quoted from the kit it names.

More ways to ask — or, if you work in Figma rather than Claude Code, download the same guidance as one file .

Kits

Several skills bundled for one job, in the order you'd actually use them. Canon picks the right bundle for the first three; Full Redesign you install on its own.

This month's picks

Depth — how much judgment a skill carries, from a single technique (1) to a full method (5).

All skills

Deter — Depth 4 of 5

A review that removes — every finding priced against the surface's job and how often people meet it, one thing kept, and never a rewrite nobody asked for.

Graft — Depth 4 of 5

Maps a Claude Code session as a branch diagram: your turns as the trunk, subagents as forks, compactions as diamonds.

Strata — Depth 4 of 5

A record of what users actually said, in dated layers — verbatim kept apart from your reading of it, and two people never counted as a pattern.

Impeccable — Depth 5 of 5

A design director you invoke by verb — shape, critique, bolder, quieter, distill, harden — each command a separate playbook, loaded only when the work actually calls for it.

Improve UI — Depth 4 of 5

A read-only audit that refuses to guess — a connection counts only when it is proven through rendering, and the output is a plan for another agent, not an edit.

Layers — Orient — Depth 4 of 5

Seven layers of product design, and a diagnostic that names the lowest one with unresolved decisions — because polishing the surface above a broken conceptual model is wasted work.

Ship It — Depth 4 of 5

Sixty-six product patterns, each tiered so "use judgment" has an anchor — catches the password reset you forgot, not the padding you got wrong.

Design Motion Principles — Depth 5 of 5

Three named motion philosophies — Kowalski, Krehel, Tompkins — weighted by project context, with a frequency gate that decides whether it should animate at all.

Falling Leaves — Depth 4 of 5

Why generic particles read as confetti and a tumble that crosses zero reads as a leaf — drifting foliage built from the physics the eye actually checks.

Scroll-Scrubbed Visual Sequence — Depth 4 of 5

Turn one visual transformation into a scroll instrument — normalized progress as the single source of truth, with the renderer (video, frames, canvas, SVG) swappable underneath.

Three.js Landscape — Depth 4 of 5

A live landscape that stays quiet behind the subject — polar-grid terrain, slope-and-moisture coloring, GPU grass, and a time-of-day system that cross-fades instead of cutting.

Thumb-First — Depth 4 of 5

A three-skill mobile review team — design judgment and device reality run as separate passes, then merge into one report that never lets an opinion read as a defect.

Emil Design Eng — Depth 5 of 5

The taste-and-polish philosophy behind Improve Animations, generalized to every UI decision, not just motion.

Huashu Design — Depth 5 of 5

Type a sentence, get a shippable prototype, deck, or launch animation — no Figma, no After Effects.

Nothing Design — Depth 4 of 5

A named, numbered visual system — Swiss typography plus Nothing's dot-matrix industrial cool, budgeted down to exactly three type layers.

Frontend Design — Depth 5 of 5

Claude's actual design-lead persona — useful for turning "clean and modern" into an actual point of view.

Brand Guidelines — Depth 4 of 5

A tight, portable pattern for baking exact brand colors and type rules into anything Claude touches.

Improve Animations — Depth 5 of 5

Turns "the app feels off" into a prioritized, execute-anywhere motion audit.

Better Accessibility — Depth 5 of 5

The a11y reference you actually want cited inline — focus rings to ARIA, with real before/afters.

Make Interfaces Feel Better — Depth 5 of 5

Nineteen small physical details — concentric radii, tabular numbers, scale-on-press — that add up to "feels expensive."

Better Writing — Depth 4 of 5

Microcopy rules that catch "Oops, something went wrong" before it ships.